Quantcast
Channel: How OpenFramework changed the position of the origin?
Browsing all 4 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

How OpenFramework changed the position of the origin?

上官宾宾 wrote: I've just learned a little knowledge about OpenGL. And I would init an application just like this glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.0, 960.0 / 640.0, 0.1,...

View Article



How OpenFramework changed the position of the origin?

arturo wrote: the easiest way to have traditional GL coordinates with the origin at the center and y growing upwards is to use an ofCamera Read full topic

View Article

Image may be NSFW.
Clik here to view.

How OpenFramework changed the position of the origin?

@BentleyJobs wrote: I've just learned a little knowledge about OpenGL. And I would init an application just like this glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.0, 960.0 / 640.0,...

View Article

How OpenFramework changed the position of the origin?

@arturo wrote: the easiest way to have traditional GL coordinates with the origin at the center and y growing upwards is to use an ofCamera Read full topic

View Article
Browsing all 4 articles
Browse latest View live




Latest Images