How OpenFramework changed the position of the origin?
上官宾宾 wrote: I've just learned a little knowledge about OpenGL. And I would init an application just like this glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.0, 960.0 / 640.0, 0.1,...
View ArticleHow OpenFramework changed the position of the origin?
arturo wrote: the easiest way to have traditional GL coordinates with the origin at the center and y growing upwards is to use an ofCamera Read full topic
View ArticleHow OpenFramework changed the position of the origin?
@BentleyJobs wrote: I've just learned a little knowledge about OpenGL. And I would init an application just like this glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.0, 960.0 / 640.0,...
View ArticleHow OpenFramework changed the position of the origin?
@arturo wrote: the easiest way to have traditional GL coordinates with the origin at the center and y growing upwards is to use an ofCamera Read full topic
View Article
More Pages to Explore .....