How OpenFramework changed the position of the origin?
@BentleyJobs wrote: I've just learned a little knowledge about OpenGL. And I would init an application just like this glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.0, 960.0 / 640.0,...
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@arturo wrote: the easiest way to have traditional GL coordinates with the origin at the center and y growing upwards is to use an ofCamera Read full topic
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